FishDelivery
A small size fishing game made for the Gone Fishing Game Jam II
wasd / zqsd / directional arrows to move
E to interact / fish
{tab] / Inventory
R: Pause / Unpause the player character -> Use it only as debug if the player gets stuck
credits :
AIRONE - dev + visual artist
Yqnis - Audio
| Published | 5 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 4.0 out of 5 stars (1 total ratings) |
| Authors | AIRONE, Yqnis |
| Genre | Interactive Fiction, Visual Novel |
| Tags | 2D, Fishing |
| Content | No generative AI was used |

Comments
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Hello AIRONE. I would like to make a bug report. I played this on a windows notebook and in the first minutes when you get to know the inventory I wasnt able to close them up to the point where my personal inventory was open, the truck inventory and the question if I would like to leave the area and it seemed like they somehow got in the way of each other. Oh, and when i was still able to talke to the mouse. That inventory would close but then I wasnt able to move anymore. Nice game tho, and I would like to keep playing.
Hi! Thank you for the bug report ^^. Theses two bugs come from the same origin and I will need to rework the dialog system to avoid them in the future which I couldn't do in the time span of a jam.
The first bug needs you to restart the game entirely unfortunately but is only possible during the tutorial.
For the second one I added a lock / unlock button with [R] to be able to move again if that ever happens.
Thank you for playing and enjoying the game ^^ !
Not done playing, but I find this game extremely charming. While it isn't up to polished standards, I LOVE the characters.It has a generally cozy vibe to it,my issue is that you cant open the inventory in any other area except the starter without needing the car
Hi! Thank you for playing the game!
The inventory not opening in other scenes is unfortunately a last minute bug that I overlooked so you should have been able to open it in other scenes :').
I do plan to improve the game in the future and resolve those bugs.
I would also like to rework the art style to make it a little more polished, but I fear that I might ruin the cozy vibe / originality if it were to be edited too much.
Would you maybe know what parts you liked / disliked about the art style ?
I am not exactly an art expert, but I must.I think you shouldnt use the spray tool too much.It can be definately useful,but it doesn't look good in certain areas.(especially shadows)